I’m engaged! Source: Steamįlight and controls are straightforward, but you do need a controller for The Falconeer. I tried the mouse, but it simply didn’t work. I can’t give the same praise on the human characters though and wasn’t a fan. The crisp graphics (the scenery), were mesmerising and the colours and clarity reminded me a little bit of Timelie – an elegant simplicity where designs weren’t over-complicated. The Falconeer missions are mostly the same, and if you don’t enjoy the flight aspect or combat, you might want to reconsider it. While you can upgrade your bird with better weaponry and abilities, not that much changes and the same pattern follows of doing a barrel roll to dodge incoming missiles, locking on and shooting ahead of an enemies flight path, and every so often, diving to generate enough energy to do evasive bursts or when in pursuit.Īfter the first few missions, you won’t see that much change in terms of gameplay, and instead, the story will often carry it. From that little disclaimer, I have to say I enjoyed the combat but can see how many will find it lacklustre. Other than the background information leading up to its launch and knowing full well you fly a giant bird, I didn’t know enough, so I wasn’t prepared to be disappointed. With The Falconeer, I didn’t have any expectations. Other than the background information leading up to its launch and knowing full well you fly a giant bird, I didn’t know enough Equally, if a game is touted as arcade-like controls, then I expect that. The last in-depth flight sim I played was probably on the Amiga, so it’s not my genre. I don’t mind flight-based games, but I don’t seek them out. How to split your audience #22: the combat. Flight mostly feels very fluid, and once you get accustomed to the marking and locking system, it’s a vast improvement than looking around aimlessly for assailants. Personal preferences aside, flight is vital in a game where you ride a gigantic war machine, that is, an oversized bird. Not that they were unfinished, but they lacked personality, and the only real differences were whether they had a beard and what length it was. So here’s that division: The Falconeer has some truly spectacular landscape visuals, notably the sea which is an important character as much as any other, but I really didn’t care for the characters. But deep down, there’s probably more going on under the surface than on top of it. Come on…Īs for Waterworld, it’s that marvel of looking out at the horizon. For the first comparison, it’s the alliances and house names and ‘anyone rough around the edges must be represented by a Northern accent’. With the various factions and struggle for geographic dominance, The Falconeer is a blend of Game of Thrones and Waterworld. But after the brief fanfare of introductions to the lore of The Great Ursee, and the others involved in the game, it appears that aside from the story elements, there’s not much to distinguish this from any other aerial combat game.
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